#pechat: Something New
by Joey Feith
Over the past few #pechat’s, I’ve been reminded of what a powerful tool Twitter can be for professional development.
Our discussions have been rich and the number of teachers joining in seems to be growing each and every week.
Following last week’s #pechat, I had a Skype call with the very awesome @DrAshCasey (who’s been a #pechat moderator from the start) about where we should go next with the chat. We both agreed that, given our numbers and collective levels of passion for Physical Education, #pechat participants could be accomplishing much more with a full day of professional discussion than “just” sharing ideas (I say “just” because, let’s face it, sharing ideas is amazingly helpful).
We talked about the possibility of setting not only topics for #pechat, but also objectives. Imagine the solutions we could come up with to problems Physical Educators face on a global scale if we had 100+ teachers working towards these solutions together.
That being said, I thought this week would be a good time to try this new approach to #pechat out (especially since I was swamped with work this week and forgot to publish the #pechat polls :S). So, without further ado, here is the topic for this week’s experimental #pechat.
Topic: The Role of Active Video Games in #PhysEd
Why this topic?
That being said, I know several #physed specialists have included video games into their PE curriculum. Certain research has even shown a link between exergaming and reaching moderate-to-vigorous levels of physical activity [NOTE: I have heard of this and am currently fact-checking it. There will be an update with either a link or edit coming soon]. I have also heard of Universities who are currently researching the role of video games in developing game sense [NOTE: Again, fact-checking happening right now]
Between Healthy Active Kids Canada’s position statement and the #physed community’s experience with active video games in PE, I thought that there was enough controversy around this topic to stir up a good chat.
What are our objectives?
1. To share different ways that #physed specialists have incorporated active video games in PE and how these games have affected their students’ levels of physical activity during class time.
2. To explore new practices in how active video games (or regular video games) can help students achieve learning outcomes in #physed.
3. To develop strategies on how we can help students see the value of non-video game physical activity time, video game time, and how the two can compliment each other.
So what do you think? Can this type of #pechat format maybe be serve a better purpose than “just” sharing ideas? Could it help us push our profession forward? Let me know what you think in the comments below. We’ll try this out for this Monday’s #pechat and then discuss this week how we want to move forward with #pechat later on this week.
Thanks for reading!
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