Ship Ahoy

Ship Ahoy

Focus Skills: Balance · Running

Ship Ahoy is a Standards-based Fundamental Movement Skill Game that is perfect for Kindergarten and Elementary level PE programs. The game focused on Running and Balance. It requires no equipment and can be played in a gym, a large classroom or outdoors.



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Quick Rules

Students to scatter find their own personal space within the playing area away.
The teacher tells the students they are on a huge ship and they are all sailors.
The teacher is the captain.
The captain calls out different commands which the sailors must fulfill.
“To The Bow”
Students must run to the front part of the ship (the gym).
“Stern”
Students must run to the back part of the ship (the gym).
“Starboard”
Students must run to the right side of the ship in relation to the bow (the front of the ship).
“Port”
Students must run to the left side of the ship in relation to the bow (the front of the ship).
“Ship Ahoy!”
Students must run back to the middle of the ship.


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Builds

Build One: Additional Calls
“Hit The Deck”
Students lie flat on their stomach.
“Clear The Deck”
Students raise their feet up off the deck.
“Captain On Deck”
Students kneel on one knee where they are and salute.
“Man Your Lifeboats!”
Students sit cross-legged in groups of 4 or 5 (their “lifeboat”)

Build Two: Additional Calls
“Submarine”
Students lie on their back with one leg up (periscope).
“Scrub The Deck”
Students go down on their hands and knees pretending to scrub the deck.


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Grade Level Outcomes

Running
Balance


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Discussion Questions

Where else do we use these skills?
What type of movement skills would you need on a ship?


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Safety Information

Students should keep their eyes up to avoid contact with other students.


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Equipment Requirements

Playing area with gym floor lines
Signs for the different areas of the ship (optional)

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