Whiz Tag

Focus Skills: Avoiding an opponent · Reaching an opponent · Tracking an opponent

Whiz tag is a Standards-based Chasing and Fleeing game that is perfect for Kindergarten and Elementary level PE programs. Players will be able to work on skills such as Reaching an Opponent, Tracking an Opponent, and Avoiding an Opponent. It can be played in a gym or outdoors.



quickrulesicon Quick Rules

Each student is given a number between 1-10. This number is their secret to keep. Students get into a scattered formation. On the teacher's signal, students run around the playing area while attempting to tag each other. If a player tags another, the two players reveal their numbers to each other (this is a "bout"). The player with the higher number wins the bout and earns points equal to the other player's number. The exception to this rule is if a "1" player tags a "10" player. In that case, the "1" player wins the bout. Players may not tag the same player twice in a row.

buildicon Builds

Build One: Playing Area The first build of the game is to help students understand the boundaries for play. Have students get into a scattered formation. On the teacher's signal, students begin to move about the playing area while a) staying within the boundaries, and b) avoiding contact with other players. Build Two: Math Whiz Training Each student will now be given a number from 1-10. This number must remain the player's secret. On the teacher's signal, students begin to move about the playing area. The teacher will call out "Freeze" and then call out either "Odd" or "Even". If the teacher calls out "Odd", players with an odd number must perform a physical exercise (e.g. jumping jacks) for an amount of repetitions that matches their number and vice-versa. Build Three: Math Whiz Tag Players now play the full version of Whiz Tag, attempting to collect as many points as they can. Build Four: Spelling Whiz Training For this build, instead of numbers, the teacher will give each student a letter of the alphabet. On the teacher's signal, students begin to move about the playing area. The teacher will call out "Freeze" and then call out either "Vowels" or "Consonant". If the teacher calls out "Vowel", players with an vowel must attempt to position their body in a way that creates their letter and vice-versa. Build Five: Spelling Whiz Tag Students now move about the playing area attempting to tag other players. If a player tags another, the tagging players earns the tagged players letter (players may write down their collected letters on the board) Players may not tag the same player twice in a row. The goal of the game is to collect enough letters to spell the largest word possible.

tacticalicon Grade Level Outcomes

Reaching an opponent Avoiding an opponent Tracking an opponent

questionsicon Discussion Questions

How did you successfully reach your opponent? What did you do to avoid getting tagged? How did you decide which player you should tag?

safetyicon Safety Information

Make sure that students keep their head up to avoid unwanted contact with others.

equipmenticon Equipment Requirements

Playing Area Blackboard/Whiteboard
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