Beaches, Bridges, and Boats

Focus Skills: Chasing · Fleeing

Beaches, Bridges, and Boats is a Standards-based Chasing and Fleeing PE game that is great for Elementary level students. It focuses on basic skills such as Chasing and Fleeing, and it can be played in a gym or outdoors.

If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!



quickrulesicon Quick Rules

Within a playing area, create a rectangular zone (Ocean). Outside the Ocean is now known as the Beach. Across the length of the Ocean, create two corridors with the cones (Bridges) In the space between the Ocean and the Bridges, place some hoops on the ground (Boats). Tell your students to get into a scattered formation on the Beach. Designate 2-3 players as IT. Players may run anywhere on the Beach and Bridges, but to cross the Ocean they must be in a Boat. If a player is tagged, they must step outside the playing area and perform a pre-determined physically active movement for a certain number of repetitions or duration (e.g. dance for 10 seconds, do 5 jumping jacks). They may then return to the game. After a pre-determined amount of time, the teacher stops the game and new tags are selected.

buildicon Builds

Build One: Avoiding Opponents Players get into a scattered formation. On the teacher's signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills. Build Two: Avoiding Opponents (Beach) The teacher now creates the Ocean and Beach areas by placing four cones to mark a large rectangular area (Ocean) in the middle of the gym. Players get into a scattered formation. On the teacher's signal, all players begin moving about the Beach while avoiding contact with other players. Build Two: Avoiding Opponents (Bridges) The teacher now creates the Bridge areas by creating corridors that cross the Ocean. Players get into a scattered formation. On the teacher's signal, all players begin moving about the Beach and the Bridges while avoiding contact with other players. Build Three: Avoiding Opponents (Boats) The teacher now places hoops in the remaining Ocean areas (which will serve as Boats). Players get into a scattered formation. On the teacher's signal, all players begin moving about the Beach, Bridges, and Boats while avoiding contact with other players. Build Four: Beaches, Bridges, and Boats Players now play the game with the full version of the rules. Build Five: Team Swarm Tag In this build, students play Team Swarm Tag but while using the Beaches, Bridges, and Boats playing area.

tacticalicon Grade Level Outcomes

Applies simple strategies/tactics in chasing activities. (S2.E5.3a) Applies simple strategies in fleeing activities (S2.E5.3b) Applies simple offensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4a) Applies simple defensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4b)

questionsicon Discussion Questions

What fleeing tactics did you use to avoid being tagged? What chasing tactics did you use to successfully tag fleeing players?

safetyicon Safety Information

Make sure students keep their head up when running. Make sure no student throws the ball at another student (tagging must be done while holding onto the ball).

equipmenticon Equipment Requirements

Cones Pinnies Hoops Foam Balls
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