Chicken Noodle Tag is a Chasing and Fleeing Standards-based PE Game that is perfect for kindergarten and elementary level programs. It focuses on basic skills and has 3 separate builds that will allow you to introduce new concepts to your students. It can be played in a gym or outdoors, and is always a ton of fun!
If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!
Class gets into a scattered formation.
On the teacher's signal, all students "freeze" (must remain standing where they are).
One student is selected as the Flee and is given a foamie (cut up pool noodle).
Another student is selected as the Chase.
On the teacher's signal, the Chase starts running and attempts to tag the Flee (who is trying to get away).
If the Flee is tagged, they then hand over the foamie to the Chase and the two players exchange roles (the new Chase must give the new Flee a five second headstart).
If a Flee gets tired of running, they may relay the foamie to any frozen player (the players then exchange roles).
If a Chase gets tired, they may tag in any frozen player (the players then exchange roles).
Build One: Avoiding Opponents
Players get into a scattered formation. On the teacher's signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills.
Build Two: Chicken Noodle Tag
Students now play the game with the full version of the rules.
Build Three: Fleeing and Chasing
As the game progresses, the teacher may create additional pairs of Flees/Chases. In this build, after a player has had a turn running (either as a Chase or as a Flee), they must cross one arm over their chest when frozen. After their second turn running, they must cross both arms and may no longer be selected to run.
Grade Level Outcomes
Deceiving The Opponent
Trapping The Opponent
How did you avoid being tagged by the Chase?
How did you manage to reach a Flee?
How did having multiple pairs of Flees/Chases in the game affect your play? What obstacles did you face?
How did you overcome these obstacles?
Make sure students keep their head up when running.
Rubber Chickens (optional)