Everyone’s IT Frozen Tag

Focus Skills: Chasing · Fleeing

Everyone’s IT Frozen Tag is a super-active twist on a classic PE game. Since all students are both chasing and fleeing, it facilitates the introduction of many tactical decisions. Although it is mostly used in Kindergarten and Elementary Programs, it can also be used in Middle School and High School. It is best played in an open area such as a gym or outdoors.

If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!



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Quick Rules

Players get into a scattered formation within the playing area.

All players are IT.

On the teacher’s signal, players run around while simultaneously attempting to tag other players and avoid being tagged themselves.

If a player is tagged, they become frozen (i.e. must remain where they are and keep their hands out in front of them).

If two players tag each other at the same time, both players become frozen.

To free a frozen player, any player may tap in that player’s hands three times.

While a player has their hands over a a frozen player’s hands, they cannot be tagged (this is a base).


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Builds

Build One: Avoiding Opponents
Players get into a scattered formation. On the teacher’s signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills.

Build Two: Everyone’s IT Tag
Players now play the game with the full version of the rules.

Build Three: Auto-Defrost
If a frozen player wishes to unfreeze themselves, they may do so by performing a pre-determined physically active movement for a certain number of repetitions or duration (e.g. dance for 10 seconds, do 5 jumping jacks)

Build Four: Nose/Toes Base
If a player wishes to defend themselves against being tagged (i.e. be on base), they may do so by assuming a balance position known as Nose/Toes Base. The player must balance on one foot while simultaneously holding their opposite foot’s toes and their nose. Players may be on base for no more than 10 seconds. Tags may not touch a player in Nose/Toes Base, nor may they wait for a players in Nose/Toes Base to lose balance or un out of time.

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Grade Level Outcomes

Fleeing
Chasing


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Discussion Questions

How do you avoid being tagged?

How do you successfully tag another player?


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Safety Information

Make sure students keep their head up when running.

Teach students how to properly tag another player.


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Equipment Requirements

Playing Area

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