Chasing & Fleeing

Flag Tag

Flag Tag is an exciting chasing and fleeing game for physical education. In this version of the game, students attempt to collect additional flags that they can use to keep themselves (or others) in the game.

https://youtu.be/bKzgNSQ3prU

Learning Targets

I can apply a variety of fleeing tactics as I play tag.
I know a variety of fleeing tactics.
I understand how to position my body to avoid being tagged.

Game Overview

Play Area

The teacher marks out an open playing area with clear boundaries. Students begin in a scattered formation inside it, and the space just outside the boundary is used by players performing their exercise before they return to play.

Goal

Keep your tail. If you lose it, do your exercise and get straight back into the game.

Play
  • Players get into a scattered formation within the playing area.
  • Each player is given a pinnie, which they wear as a tail on the side of their body, with at least 75 percent of it visible.
  • All players are IT. On the teacher's signal, players run around while attempting to tag other players and avoid being tagged themselves.
  • Players tag each other by removing a tail.
  • If a player successfully removes another player's tail, they hand the pinnie straight back to them.
  • A player whose tail is removed steps outside the playing area and performs a set exercise, such as dancing for ten seconds or doing five jumping jacks, then returns to the game.

Equipment

  • Pinnies

Assessment Ideas

  • Teacher Observation can be used to assess how students position their bodies to protect their tail while still moving into space.
  • Group Discussion can be used to compare the tactics that worked when everyone was IT against the tactics that worked in Swarm Tag.
  • Exit Tickets can capture students' understanding of how body position affects whether a tail can be reached.

Safety

Make sure students keep their head up when running.

Teach students how to properly tag another player.

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Avoiding Opponents

Players get into a scattered formation. On the teacher's signal, all players begin moving about the playing area while avoiding contact with other players.

This build exists to help students understand the limits of the game while developing their dodging skills.

Discussion Questions

  • What did you do with your body to avoid other players?
  • Where in the playing area was it easiest to move freely?
2
Build
2

Flag Tag

Players now play the game with the full version of the rules.

Discussion Questions

  • How did you protect your tail while still trying to take someone else's?
  • What made a player hard to get a tail from?

Assessment Ideas

  • Teacher Observation can be used to assess whether players are turning their tail away from a chaser while still moving into open space.

Teacher Notes

Because everyone is IT and everyone gets their tail straight back, nobody is ever out. That is what makes this build a good one to sit in for a while before adding consequences.

3
Build
3

Tail Thieves

In this build, a player who successfully removes another player's tail now keeps it. A player with no tail must sit down.

If a player holding a spare pinnie has their own tail removed, they may replace it with the spare. No player may hold more than two spare pinnies at a time.

To bring a player who is sitting out back into the game, any player with a spare pinnie may give them one.

Discussion Questions

  • Did you spend your spare pinnies or hold onto them? Why?
  • How did it feel to be brought back into the game by someone else?

Teacher Notes

The two-pinnie cap is what keeps this build generous rather than cutthroat. Without it, the strongest players hoard and the game empties out fast.

4
Build
4

Swarm Tag

In this build, only one player starts as IT and that player does not have a tail.

The IT player tries to turn other players into ITs by removing their tail. A player whose tail is removed returns it to the teacher and rejoins the game as an IT player.

If you are a runner, the goal is to be the last player still holding their tail. If you are IT, the goal is to turn every other player into an IT player.

Discussion Questions

  • How did your tactics change as more and more players became IT?
  • As a runner near the end, what were you doing differently than at the start?

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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