Build One: Avoiding Opponents
Players get into a scattered formation. On the teacher's signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills.
Build Two: Flag Tag
Players now play the game with the full version of the rules.
Build Three: Tail Thiefs
In this build, if a player successfully removes another player's tail, the player who removed the "tail" now keeps it. If a player has no "tail" they must sit down. If a player has an extra pinnie in their hand and their "tail" is removed, they may replace their tail by the extra one they have. No player may have more than two extra pinnies at a time. To get a player who is sitting out back in the game, any player with an extra pinnie may give the player sitting out one of their extra pinnies.
Build Four: Swarm Tag
In this build, only one player starts as IT. The IT player does not have a "tail". The IT player tries to turn another players into ITs by removing their "tail". If a player's "tail" is removed, they return it to the teacher and rejoin the game as an IT player. The goal of the game, if you are a runner, is to be the last player in the game who still has their "tail". The goal of the game, if you are IT, is to turn all of the other players into IT players.