Frogs & FishFocus Skills: Hopping · Jumping
Frogs & Fish is Standards-based Fundamental Movement Skill game that is great for Pre-K, Kindergarten and Elementary school PE programs. It focuses on Hopping, Skipping, and Jumping. It can be played in a gym, a large classroom, or outdoors.
Divide your playing area into three zones: a large area in the middle (the river), an endzone on one side of the river (the burrow) and an endzone on the other side of the river (the river bank).
On the river bank, place a large number of beanbags (flies).
On the river, place a variety of poly spots (lily pads).
Divide your class into three teams: toads, frogs and fish.
The toads and the frogs begin the game by standing in the burrow. The fish begin the game by standing in the river (not on any lily pads).
The goal of the game is for the toads and frogs to bring all of the flies from the river bank back to their burrow without being tagged by any fish. Toads and frogs may only carry one fly at a time, and toads must jump their way across the river while frogs must hop. Fish may simply run anywhere within the river.
If a toad or a frog becomes tagged by a fish, the tagged player switches roles (i.e. toads become frogs, frogs become toads) and must return to the burrow before resuming play. If a toad or a frog was tagged while carrying a fly, they must return the fly before heading to the burrow.
Toads and frogs are safe from fish when they are in the burrow, on a lily pad or on the river bank.
Build One: Toads and Frogs
Start the game off by dividing you class into two teams: toads and frogs. Have students get into a scattered formation within the playing area. On the teacher’s signal, students move about the playing area using their respective skill (i.e. toads jump and frogs hop). After a few minutes, have the teams switch roles and resume their movement.
Build Two: Food Flies
Divide the playing area into the three areas mentioned in the game rules above: the burrow, the river and the river bank. Place a large amount of beanbags on the river bank. Toads and frogs start in the burrow and must move across the river – jumping or hopping, depending on their role – to the river bank. Once there, they collect one fly and bring it back to their burrow. The game goes on until all of the flies are collected. Once that is done, return the flies to the river bank and have the teams switch roles.
Build Three: Lily Pads
Now place a variety of lily pads on the river. Toads and frogs can take a break from jumping or hopping by resting on a lily pad. For each colour lily pad that you use, assign a task. For example, orange lily pads require you to assume a balancing pose while you rest on them, blue lily pads require you to perform an exercise (e.g. air squat) while on them and green lily pads require you to stretch while on them. You can build this colours/tasks into the game one colour at a time.
Build Four: Hungry Fish
Now you can introduce the fish into the game and play the full version of Frogs & Fish as it is detailed in the rules above.
Grade Level Outcomes
S1.E1 (Hopping, galloping, running, sliding, skipping, leaping)
S1.E3 (Jumping & landing, horizontal)
What are the critical elements of mature hopping?
What are the critical elements of mature jumping (for distance)?
What are different balances we know that can be performed on a poly spot?
What are different exercises we know that can be performed on a poly spot?
What are different stretches we know that can be performed on a poly spot?
Fish should use soft tags when tagging fleeing players (consider using foamies a.k.a. shortened pool noodles).
All players should keep their eyes up at all times.
Only one player may rest on a lily pad at a time.
Balances, exercises and stretches should all be vertical (i.e. no lying down on the floor) to avoid accidents.
Playing area and boundary markers