FMS

Frogs & Fish

In Frogs & Fish, students attempt to cross a dangerous river to collect flies on the riverbank. Can they make it back safely to their burrow without getting caught by a fish?

https://youtu.be/DaPUCeld1qY

Learning Targets

I can hop and jump with proper form.
I know the important keys of hopping and jumping.
I understand the differences between hopping and jumping.

Game Overview

Play Area

The teacher sets up a playing area with an end zone at each end. One end zone is the burrow and the other is the riverbank, with the area between them serving as the river. Poly spots are scattered across the river to act as lily pads, and beanbags, which are the flies, are placed on the riverbank.

Goal

Gather all of the flies from the riverbank and bring them back to the burrow.

Play
  • The teacher divides the class into two teams: the Frogs and the Toads. Throughout the game, Toads may only move by jumping and Frogs may only move by hopping.
  • The teacher selects a few students to play the role of Fish. Fish may only move within the river, and may not go on the lily pads. Their goal is to tag any Frogs or Toads attempting to cross.
  • If a Frog or Toad is tagged by a Fish, that player switches roles and returns to the burrow, so a Frog becomes a Toad and vice versa.
  • If a player is tagged while carrying a fly, they must return the fly to the riverbank before making their way back to the burrow.
  • Frogs and Toads may use the lily pads as safe bases to avoid being tagged while crossing the river.
  • Play continues until all of the flies have been gathered, or until a set amount of time has elapsed.

Equipment

  • Boundary markers
  • Beanbags
  • Pinnies
  • Poly Spots
  • Foamies (optional)

Assessment Ideas

  • Teacher Observation can be used to assess hopping and jumping form as students cross the river, since the game produces a high number of repetitions.
  • Peer Assessment Tools can be used from the burrow, with waiting players watching a teammate's take-off and landing.
  • Exit Tickets can capture students' understanding of the difference between a hop and a jump.

Safety

Fish should use soft tags when tagging fleeing players (consider using foamies a.k.a. shortened pool noodles).

All players should keep their eyes up at all times.

Only one player may rest on a lily pad at a time.

Balances, exercises and stretches should all be vertical (i.e. no lying down on the floor) to avoid accidents.

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

Toads and Frogs

Divide the class into two teams: the Toads and the Frogs. Students get into a scattered formation within the playing area.

On the teacher's signal, students move about the playing area using their respective skill, so Toads jump and Frogs hop.

After a few minutes, the teams switch roles and resume their movement.

Discussion Questions

  • What is the difference between a hop and a jump?
  • Which one moved you further, and why?

Teacher Notes

Having every student play both roles is what makes the understanding target land. They cannot feel the difference between a hop and a jump if they only ever do one of them.

2
Build
2

Food Flies

Divide the playing area into three sections: the burrow, the river, and the riverbank. Place a large number of beanbags on the riverbank.

Toads and Frogs start in the burrow and must move across the river, jumping or hopping depending on their role, to reach the riverbank. Once there, they collect one fly and bring it back to their burrow.

The game goes on until all of the flies are collected. Once that is done, return the flies to the riverbank and have the teams switch roles.

Discussion Questions

  • How did your legs feel after several crossings?
  • What did you change about your hop or jump to cover the distance?
3
Build
3

Lily Pads

Place a variety of lily pads across the river. Toads and Frogs can take a break from jumping or hopping by resting on a lily pad.

Assign a task to each colour of lily pad. For example, orange lily pads require a balancing pose, blue lily pads require an exercise such as an air squat, and green lily pads require a stretch.

These colours and tasks can be introduced into the game one colour at a time.

Discussion Questions

  • Which lily pad task was hardest to hold?
  • How did you decide when you needed a rest?

Teacher Notes

The lily pads are a rest mechanic disguised as a challenge. Hopping is demanding, and this build gives students a way to pause without stepping out of the game.

4
Build
4

Hungry Fish

Introduce the Fish into the game and play the full version of Frogs & Fish as detailed in the rules above.

Discussion Questions

  • Did your hop or jump change once the Fish were in the river?
  • How did you use the lily pads to get across safely?

Assessment Ideas

  • Teacher Observation can be used to assess whether hopping and jumping form holds up once students are moving under pressure from the Fish.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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