Giants, Elves, & Wizards

Focus Skills: Chasing · Fleeing

Giants, Elves, & Wizards is a chasing and fleeing game that will have your students working on their reaction time and speed in physical education class!



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Quick Rules

Set up a rectangular playing area with end zones.

Divide the class into two teams.

Teams are taught the positions for Giants (“standing on your toes with your arms above your head”), Elves (“small as a ball while on your feet”), and Wizards (“lean back and cast a spell”).

Each team stands in their own end zone and has 10 seconds to secretly decide if, as a team, they are going to be Giants, Elves, or Wizards for that round.

Once time is up, each team forms a line facing the other team at the centre line of the playing area (there should be 3-4 steps in between each team).

On the teacher’s signal, each team “shows” their position for that round (i.e. Giants, Elves, or Wizards).

To decide who wins the round, the game uses a “Rock-Paper-Scissors” system: Giants beat Elves, Elves beat Wizards, and Wizards beat Giants.

The team who loses the battle has to run back to their end zone as quickly as possible.

The team who wins the battle has to chase the other team and attempt to tag the fleeing players before those fleeing players make it back to the end zone.

Any fleeing player who is tagged joins the opposing team.

Play continues until one team successfully adds all of the players from the other team to their roster.


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Builds

Build One: Freeze & Show

In build one, the teacher will introduce the students to each position (Giants, Elves, & Wizards).

Once the students know how to perform the three positions, the teacher invites the class to get into a scattered formation.

The teacher will then play music. While the music is playing, the students move around the playing area while respecting the boundaries and attempting to avoid contact with others. When the teacher stops the music, they will then shout out either “Giants!”, “Elves!”, or “Wizards”. Whichever position the teacher shout outs, the students need to quickly “show” that position (i.e. get into that position).

Build Two: Giants, Elves, Wizards RPS

In build two, the teacher marks end zones at each end of the playing area.

From there, the teacher explains the RPS system of the game: Giants beat Elves, Elves beat Wizards, and Wizards beat Giants.

Each team stands in their own end zone and has 10 seconds to secretly decide if, as a team, they are going to be Giants, Elves, or Wizards for that round.

Once time is up, each team forms a line facing the other team at the centre line of the playing area (there should be 3-4 steps in between each team).

On the teacher’s signal, each team “shows” their position for that round (i.e. Giants, Elves, or Wizards).

The team that wins gets a point and then the teams go back to their end zones.

Play continues until one team wins three points.

Build Three: Giants, Elves, & Wizards

Play continues just as in the previous build.

However, now the team who loses the battle has to run back to their end zone as quickly as possible.

The team who wins the battle has to chase the other team and attempt to tag the fleeing players before those fleeing players make it back to the end zone.

Any fleeing player who is tagged joins the opposing team.

Play continues until one team successfully adds all of the players from the other team to their roster.


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Grade Level Outcomes

Applies simple strategies/tactics in chasing activities. (S2.E5.3a)

Applies simple strategies in fleeing activities (S2.E5.3b)

Applies simple offensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4a)

Applies simple defensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4b)

Exhibits responsible behavior in independent group situations. (S4.E1.4)

Reflects on personal social behaviour in physical activity. (S4.E2.4)


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Discussion Questions

How do you give yourself enough time to get away from the chasing players?

How do you successfully tag the fleeing players?

What challenges presented themselves in your group discussions? How did you overcome those challenges?

How do we effectively communicate in tense situations?


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Safety Information

Players should be careful to tag fleeing players softly.

Players should have enough room to turn and run without crashing into one another.

End zones should be deep enough to allow students to slow down before reaching the end.


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Equipment Requirements

Cones

Pinnies

Music

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