Build One: Passing and Catching
To start the game off, divide the playing area into two halves and add an end zone to the back of each half.
Divide the class into two teams. Each team is given a half of the playing area (their passing zone) and must send half of their team into their end zone (which is at the back of their opponent's end zone).
The teacher adds balls to the game. Players may pick up a ball and can attempt to pass the ball to one of their teammates in their end zone (the passing playing may move up to the half line to do so, but may not pass the line).
If a player completes a pass from their passing zone to a teammate in their end zone, the passing player and receiving player switch roles.
Teams may not interfere with their opponents' passes and simply try to see how many times they can switch roles within the allocated time.
Build Two: Defensive Pressure
In build two, the teacher increases the tactical complexity of the game by allowing defensive pressure in the game.
Players may attempt to interfere with their opponents' passes by guarding players in their opponents' end zone (without stepping into the end zone itself) or by attempting to deny the pass by blocking it at the half line.
Build Three: Matball
In build three, teams now play the full version of Matball.
In this build, there are no end zones. Instead, each team has a mat in the back of their opponents' half of the playing area.
To start a round, each team selects one player who will go stand on their mat. This player is the first catcher.
The teacher adds balls to the game. Just like in the earlier builds, players attempt to complete passes by passing the ball to their catcher from within their passing zone.
The defending team is allowed to put defensive pressure on their opponents' by intercepting passes or denying them at the half line.
If a passing player is successful in completing a pass with their catcher, the passing player goes to join the catcher on the mat and becomes a catcher as well.
The first team to get all of their players onto their mat wins the round.
Build Four: Double Matball
In this build, we will continue to increase the tactical complexity of the game by having two mats in the back of each teams' half instead of just one.
At the beginning of the round, each team sends two catchers over (one for each mat).
This round increases the tactical complexity of the game by having offensive players have to decide which mat to send their pass too and by having defensive players have to make decision on which mat to guard and why.