Chasing & Fleeing

Mr. Wolf

Mr. Wolf is a classic physical education game that students love. In this version, sheep have to avoid being tagged as they safely make their way back to the forest edge. Can they evade the wolves on their way back?

https://youtu.be/Uv6NjnoJQkg

Learning Targets

I can apply a variety of fleeing tactics as I play tag.
I know a variety of fleeing tactics.
I understand how to anticipate what my opponents will do next in a game situation.

Game Overview

Play Area
  • The teacher sets up a playing area with two zones: the Forest, which is the main area, and the Forest's Edge, which is an end zone at one end of the playing area.
Goal
  • As a Sheep, make it back to the Forest's Edge without being tagged. As a Wolf, turn every Sheep in the Forest into a Wolf.
Play
  • All of the students stand on the Forest's Edge. They are the Sheep.
  • The teacher stands at the opposite end of the Forest and plays the role of Mrs or Mr Wolf.
  • On the teacher's signal, the Sheep call out "What time is it, Mrs Wolf?"
  • Mrs or Mr Wolf responds by naming an hour, such as four o'clock.
  • The Sheep then move forward that many large steps.
  • This continues until Mrs or Mr Wolf answers the question with "Lunch Time!"
  • When they do, all of the Sheep must run back to the Forest's Edge before being tagged.
  • A tagged Sheep joins Mrs or Mr Wolf as a Wolf. Play continues until every Sheep has been turned into a Wolf.

Equipment

  • Pinnies (optional)
  • Foamies (optional for use as tagging sticks)

Assessment Ideas

  • Teacher Observation can be used to assess whether Sheep are varying their fleeing tactics or simply running in a straight line every time.
  • Group Discussion can be used to ask how far into the Forest students were willing to go, and what tipped that decision.
  • Exit Tickets can capture students' understanding of how to anticipate what an opponent will do next.

Safety

Students should be mindful to not push fellow Sheep when racing back to the Forest’s Edge.

As with all chasing and fleeing games, only soft tags are permitted (no hitting).

Game Builds

Builds allow you to increase the game's complexity, one layer at a time.

1
Build
1

The Forest

Students all stand on the Forest's Edge. They are the Sheep.

On the teacher's signal, the Sheep start to explore the Forest by running around within its boundaries. When the teacher calls "Wolf!", all of the Sheep must run back to the Forest's Edge as quickly as possible.

This build teaches the Sheep that they are safe on the Forest's Edge.

Discussion Questions

  • How far into the Forest did you go before the call came?
  • What made it easier to get back to the Forest's Edge quickly?

Teacher Notes

Establishing the Forest's Edge as a safe zone before any wolf exists is what keeps the full game calm. Younger classes may need three or four rounds of this.

2
Build
2

Mrs/Mr Wolf

Mrs or Mr Wolf now joins the game, played by the teacher, standing at the opposite end of the Forest.

On the teacher's signal, the Sheep call out "What time is it, Mrs Wolf?" and the Wolf answers with an hour. The Sheep move forward that many large steps.

This continues until the Wolf answers with "Lunch Time!", at which point all of the Sheep run back to the Forest's Edge before being tagged.

A tagged Sheep joins the Wolf. Play continues until every Sheep has been turned into a Wolf.

Discussion Questions

  • How did you decide how many steps to take toward the Wolf?
  • What were the clues that Lunch Time was coming?

Teacher Notes

Playing the Wolf yourself for the first few rounds lets you control the pace of the game and read how much risk the group is comfortable taking.

3
Build
3

Sleepy Wolves

Play continues just as in the previous build. However, when a Sheep is tagged, instead of joining the Wolf at the end of the Forest, they stay in the spot where they were tagged and become a Sleepy Wolf.

Sleepy Wolves stay asleep until the following Lunch Time, at which point they wake up and attempt to tag the fleeing Sheep. If a Sheep is tagged by a Sleepy Wolf, the two players exchange roles.

Discussion Questions

  • How did the Sleepy Wolves change the route you took back to the Forest's Edge?
  • As a Sleepy Wolf, how did you decide who to go after?
  • What helped you anticipate what the players around you were about to do?

Assessment Ideas

  • Teacher Observation can be used to assess whether Sheep are reading the position of the Sleepy Wolves and choosing a route rather than running blindly.

Away on Thursday?

Print the game sheet, leave it on your desk, and your sub has everything they need: the diagrams, the builds in order, what to say, and what to watch for. This one is $4. #PhysEdU Plus members get all 39, free forever, for $49 a year.

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