Pirates Of The Caribbean

Focus Skills: Chasing · Fleeing

Pirates of the Caribbean is a Standards-based Chasing & Fleeing game that is perfect for your PE program. It allows students to focus on developing simple offensive and defensive strategies. This game can be played in your gym or outdoors.

If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!



quickrulesicon Quick Rules

Create a playing area with three zones: the main playing zone (Treasure Island), an endzone on one edge of the playing zone (the Beach), and a smaller, square-shaped zone within the playing zone (the Treasure Cave). Place a box somewhere on the Beach (the Booty Box) and beanbags inside the Treasure Cave (Treasure pieces). Have all students stand inside the Beach. These students are Adventurers. Select two students who will start off as Pirates. Each Pirates is given a pinnie to wear and a shortened pool noodle (Sword) to tag adventurers with. On the teacher's signal, play begins. Adventurers attempt to make their way to the Treasure Cave, take one piece of Treasure, bring it back to the Beach and place it in the Booty Box. They keep doing so until there is no more Treasure within the Treasure Cave. Meanwhile, Pirates attempt to tag any Adventurer who steps onto Treasure Island. Pirates cannot tag players who are on the Beach or in the Treasure Cave. If an Adventurer is tagged, they must remain frozen on place. If they were holding onto a piece of Treasure when they were tagged, they must give it to the Pirate who tagged them (who will return it to the Treasure Cave). Frozen players become unfrozen if a fellow Adventurer take them by the hand and brings them to the Beach. When an Adventurer is being brought to the Beach, both the rescuer and the rescuee cannot be tagged by Pirates. Play continues until there is no Treasure left in the Treasure Cave or until all of the Adventurers are frozen.

buildicon Builds

Build One: Treasure Island Introduce Treasure Island one element at a time. Start off by having all of the players stand on the Beach. On your signal, they move into the playing area to "explore" Treasure Island. When the teacher calls "BEACH!" the Adventurers must run back to the Beach as quickly as possible. After a few turns of this, add the Treasure Cave to the playing area. Have students move from the Beach to the Treasure Cave as quickly as possible and remind them that those two areas are safe zones. Build Two: Treasure Grab Now add beanbags to the Treasure Cave that will serve as pieces of Treasure and a box on the Beach that will serve as the Booty Box. Have Adventurers collect all of the Treasure from the Treasure Cave by running to the cave, taking one piece of Treasure, and then running back to the Beach and placing that Treasure in the Booty Box. Adventurers keep going until all of the Treasure has been collected. Time them as they do this once and then reset the game and have the Adventurers do it again while attempting to beat their previous time. Build Three: Pirates Select a few players to be Pirates and play the full version of the game as detailed in the Quick Rules description above. Build Four: The Cursed Ship Add a new playing zone on Treasure Island to serve as the Cursed Ship. Place a foam die and hula hoops within the Cursed Ship. Now if an Adventurer is tagged, they must move to the Cursed Ship and roll the die. If they roll an even number, they are free to return to play. If they roll an odd number, they must take a hula hoop, stand inside of it and shuffle their way across Treasure Island because they are now a Zombie. Zombie attempt to tag Adventurers and must respect the same playing area as the Pirates. If an Adventurer is tagged by a Zombie, the two players exchange roles. Play continues until the Adventurers have collected all of the Treasure or until they have all been turned into Zombies!

tacticalicon Grade Level Outcomes

Applies simple offensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4a) Applies simple defensive strategies/ tactics in chasing and fleeing activities. (S2.E5.4b)

questionsicon Discussion Questions

How do you successfully avoid being tagged in this game? How do you successfully tag other players? What information do you use in this game to help guide your decisions and actions?

safetyicon Safety Information

Pirates must use soft tags (not hits) when tagging Adventurers. All players should keep their eyes up at all times. Treasure may never be thrown.

equipmenticon Equipment Requirements

Cones Pinnies Foamies (Shortened Pool Noodles) Beanbags Box Foam Die Hoops
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