Build One: Treasure Island
Introduce Treasure Island one element at a time. Start off by having all of the players stand on the Beach. On your signal, they move into the playing area to "explore" Treasure Island. When the teacher calls "BEACH!" the Adventurers must run back to the Beach as quickly as possible. After a few turns of this, add the Treasure Cave to the playing area. Have students move from the Beach to the Treasure Cave as quickly as possible and remind them that those two areas are safe zones.
Build Two: Treasure Grab
Now add beanbags to the Treasure Cave that will serve as pieces of Treasure and a box on the Beach that will serve as the Booty Box. Have Adventurers collect all of the Treasure from the Treasure Cave by running to the cave, taking one piece of Treasure, and then running back to the Beach and placing that Treasure in the Booty Box. Adventurers keep going until all of the Treasure has been collected. Time them as they do this once and then reset the game and have the Adventurers do it again while attempting to beat their previous time.
Build Three: Pirates
Select a few players to be Pirates and play the full version of the game as detailed in the Quick Rules description above.
Build Four: The Cursed Ship
Add a new playing zone on Treasure Island to serve as the Cursed Ship. Place a foam die and hula hoops within the Cursed Ship. Now if an Adventurer is tagged, they must move to the Cursed Ship and roll the die. If they roll an even number, they are free to return to play. If they roll an odd number, they must take a hula hoop, stand inside of it and shuffle their way across Treasure Island because they are now a Zombie. Zombie attempt to tag Adventurers and must respect the same playing area as the Pirates. If an Adventurer is tagged by a Zombie, the two players exchange roles. Play continues until the Adventurers have collected all of the Treasure or until they have all been turned into Zombies!