Build One: Finding an Open Space
Students find an open space set up their hoop and their pins. On the teachers command, the students must pick up their hoops and pins and go set up in a new open space. Do this a few times with your students and then discuss tactics behind finding an open space quickly.
Build Two: Offence/Defence
The teacher now introduces foam balls into the game. Students may use these balls to knock down other players' pins. When in possession of a foam ball, the students' movement is restricted to pivoting. If a player has their pin knocked down, they must pick up their hoop and pin and go set up in a new, open space.
Build Three: Team Strategy
In this layer, if a player's pin is knocked down, that player must go join the player who knocked it down. A player does this by picking up their hoop and pin and going to set up beside the player who knocked down their pin (their hoops should now be touching). The players must now work together to defend each others' pins and to increase the size of their team (by knocking down other players' pins). If a teammate's pin is knocked down, only that player must switch teams. Players may make passes with the ball.
The teacher may continue to add additional layers to increase the tactical complexity of the game. For example, some players may be allowed to take three steps with the ball, some may only play defensive or offensive roles, and some may only pass the ball (they cannot knock down pins). These layers should be added based on what the teacher is observing in the game.