Speed Ball is an invasion game played with six goals, where a dropped ball switches play from hands to feet. Students learn to apply team offensive tactics and read the defence to decide which of the available goals is worth attacking.

A rectangular playing area with six total goals: two basketball nets (one at each end) and four hockey nets (one in each corner).
Outscore the opposing team within the time limit by working together to apply offensive tactics.
No body contact
A kicked ball must remain below hip level.
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Builds allow you to increase the game's complexity, one layer at a time.

Both teams start on their own baseline, each with a ball.
On the signal, teams work to advance their ball to the opposite baseline using passes. All players must touch the ball before reaching the opposite baseline.
Teams may not disrupt each other's play.
This non-competitive build allows students to focus purely on offensive movement.

One team attempts to advance the ball while the other plays warm defence, staying an arm's distance away. Defenders may intercept passes.
If intercepted, the offensive team restarts from their baseline.
Switch roles after three attempts.
To help players understand the difference between warm and hot defence, check out the Defence Levels Posters.

Play Speed Ball with hands only, attacking the basketball net.
Dropped balls result in turnovers. Play restarts from where the ball was dropped, with the non-dropping team making a pass to a teammate.

Play the full version. Dropped balls transition to soccer-style play, all six goals are active, basketball nets are worth 2 points, and hockey nets are worth 1 point.
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