Team Swarm Tag is a simple, fun PE game that is perfect for introducing Chasing and Fleeing components to your students. This game also allows you to focus skills such as Deceiving An Opponent and Trapping An Opponent. It can be played indoors or outdoors.
If you are looking for information on how I use this game in my teaching, be sure to check out the Chasing & Fleeing Games Teacher Pack!
Players get into a scattered formation.
Two players are given a ball each get a pinnie to wear.
These players will start off as IT.
The IT team attempts to tag other players by tagging them with the ball.
An IT players tagging another player must be holding onto the ball at the moment of the tag (they cannot throw the ball at other players).
When in possession of the ball, an IT player's movement is restricted to pivoting.
IT players may make passes between each other in an attempt to get closer to players they wish to tag.
When a player is tagged, they go get a pinnie and rejoin the game as a member of the IT team.
The teacher may add additional balls to the game that the IT team can use.
The goal of the game, for the non-IT players, is to be the last non-IT player in the game.
The goal of the game, for the IT team, is to tag all of the non-IT players.
Build One: Avoiding Opponents
Players get into a scattered formation. On the teacher's signal, all players begin moving about the playing are while avoiding contact with other players. This build exists to help students understand the limits of the game while helping them develop dodging skills.
Build Two: Team Swarm Tag
Players now play the game with the full version of the rules.
Build Three: Additional Movement
The teacher may allow the IT players to: a) take three steps with the ball, or b) move with the ball while dribbling.
Grade Level Outcomes
Deceiving The Opponent
Trapping The Opponent
Where should you run when an IT player is close?
How can you get close to a non-IT player?
What tactics did you use to trap an elusive non-IT player?
Make sure students keep their head up when running.
Make sure no student throws the ball at another student (tagging must be done while holding onto the ball).